*This trophy is in the wrong order in the default trophy list. Note: Both players receive this trophy simultaneously. This will catapult player 2 (red boy) up to the stars and unlocks the trophy. Player 1 (blue girl) jumps on the upper part of the ramp from above with a ground slam +. Then player 2 (red boy) must shrink themself to the smallest size and stand on the lower edge of the ramp. Have player 2 (red boy) catapult player 1 (blue girl) up the ramp. The next trophy “Look At Him Go” can be done right after this in the same yellow portal.ĭuring this section you must go through several portals, each leading to a new miniworld. Inside the yellow portal (same portal as “Faraway Frequencies” trophy) there is a blue ramp near the start. Note: Both players receive this trophy simultaneously. Listen to all 4 and the trophy will unlock. Interact with it and move it around to scan for 4 different frequencies. Inside the yellow portal jump on the first yellow bouncy pad on the right to get to the top of a tower of pillows. Then the figurines will say something and the trophy unlocks.Ĭhapter: Rose’s Room / Section: Spaced Outĭuring this section you must go through several portals, each leading to a new miniworld. Both players must do a ground slam + on the buttons in front of the figurines, at the same time. To the right of the flashlight you can jump up some pillows which lead to a plastic prison with 2 figurines in it. Near the start of this section you’ll walk past a star lamp and then a flashlight. The player taking the photo doesn’t get it but you can simply switch positions afterward and have player 1 take a picture of player 2.Ĭhapter: Rose’s Room / Section: Pillow Fort Note: Only the player being photographed will receive the trophy. Then the 2nd player needs to take an image of you. You need to stand in front of the stage (the stage shows squirrels and trees in the background). Note: Both players receive this trophy simultaneously.Ĭhapter: The Tree / Section: Deeply RootedĪfter the Mortar Wasp Boss Fight you will come to a room with a camera setup. Be sure to do this before destroying the 8 red latches of the aforementioned platform. This reveals a torture chamber, one of the two players gets sucked in and the trophy unlocks right away. There’s a red “Start” button on a side path and when you approach it you’ll be told not to press it. When you reach a circular platform with 8 red latches on it, where Cody must place explosive goo on all 8 latches so May can blow them up, take a little detour to check the path on the right. You are unstoppable, nothing stands in your way!Įarn all other trophies in It Takes Two to unlock Platinum.Īwarded for finishing the story, cannot be missed. Play through the story, get all 18 chapter-specific trophies and find all 25 Minigames (Collectibles) along the way. The game is divided into 7 chapters with several sub-chapters (called “sections”). If you quit the game and select continue it places you at the last checkpoint (no need to replay the sub-chapter from the start). You can continue where you left off, so no need to do it in one sitting. The story is quite long, around 13 hours on average. That said, with 2 people working together the game is easy enough and the puzzle solutions obvious. Don’t try to do this by yourself with two controllers, some sections would be very annoying without a second player. The gameplay focuses on platforming and cooperative puzzle-solving. There is no matchmaking so you must have a co-op partner figured out beforehand. You can play it in local couch co-op with 2 controllers or with an online friend through PlayStation Network. The setup of the game and trophies is similar to A Way Out, the previous game by the same development team. Only 25 Collectibles (Minigames) and the rest are miscellaneous trophies that require you to interact with certain objects in certain chapters. There are no difficulty-related trophies. Welcome to the It Takes Two Trophy Guide! This is a fairly simple and straightforward platinum.
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